Group 1 Qualification
Simulator
Select your team ยท simulate all 3 matches ยท see who qualifies
| # | Team | P | W | L | Pts | NRR | For | Against |
|---|---|---|---|---|---|---|---|---|
| 1 | ๐๏ธ West Indies | 1 | 1 | 0 | 2 | +5.350 | 254/20 | 147/20 |
| 2 | ๐ฟ๐ฆ South Africa | 1 | 1 | 0 | 2 | +3.800 | 187/20 | 111/20 |
| 3 | ๐ฎ๐ณ India | 1 | 0 | 1 | 0 | โ3.800 | 111/20 | 187/20 |
| 4 | ๐ฟ๐ผ Zimbabwe | 1 | 0 | 1 | 0 | โ5.350 | 147/20 | 254/20 |
| MD | Match |
|---|---|
| 2 | ๐ฎ๐ณ India vs ๐ฟ๐ผ Zimbabwe |
| 2 | ๐ฟ๐ฆ South Africa vs ๐๏ธ West Indies |
| 3 | ๐ฎ๐ณ India vs ๐๏ธ West Indies |
| 3 | ๐ฟ๐ฆ South Africa vs ๐ฟ๐ผ Zimbabwe |
10,000 simulated outcomes ยท each match is 50/50 ยท when teams are level on points, net run rate decides who qualifies
Click the tab to auto-run simulation.
Shows all win/loss combinations for your team’s 2 remaining matches, and how many of the 4 possible opponent results lead to qualifying, needing NRR, or going out
Teams bowled out count as full 20 overs ยท Fan analysis tool
Points System
Every match in the Super 8s is worth 2 points for a win and 0 for a loss. Each team plays 3 matches โ maximum 6 points. Top 2 teams from Group 1 advance to the Semi-Finals.
Net Run Rate (NRR)
NRR is the tiebreaker when two teams finish level on points. It’s calculated cumulatively across all matches a team has played:
A team that is bowled out before 20 overs still has the full 20 overs counted against them โ this is why a big defeat can be so devastating to NRR.
Chasing Scores
When chasing, a team stops the moment they reach the target. The maximum possible overshoot is 5 runs โ hitting a six off the very last ball when needing just one. This simulator enforces that cap.
% Chances (Simulation)
We run 10,000 scenarios where each remaining match is treated as a 50/50 coin flip. For each scenario, realistic random scores are generated, NRR is calculated for all 4 teams, and we record who finishes in the top 2. The percentage shown is how often each team qualified across those 10,000 scenarios.
Path to Qualification
The path table enumerates all 4 combinations of your team’s 2 remaining results (win or lose each match). For each combination, it checks all 4 possible opponent result combinations and tells you how many lead to: โ Safe (qualify on points alone), ~ NRR (level on points โ NRR decides), or โ Out.